ReluxDesktop – Creating a discus as a 3D object

Modelling a discus, as known in athletics.

The lateral surfaces of the discus are to be flattened so that they end in a blunt edge. 

To do this, we use a Boolean intersection of three objects. 


The objects required are two compressed spheres and a cylinder.


Example of modelling a discus.


1. Position a compressed sphere.

2. Duplicate the sphere positioned under "1" and shift it sideways.

3. Position a round cylinder (rotated 90° around the x-axis).

4. Generate a Boolean intersection between all three objects.

Overview of ReluxDesktop

 
 


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